Saturday, 29 December 2012

Slow But Steady

This week I've managed to code my game so that you can pick up, move, drop , place, re-position and re-grab nodes. this is good, and I'm very pleased. the next thing I need to do is implement "power"'; in order to do this I need some visual representation, and a source. I have been working on the source, but in order to test it I need more visual cues and space to see what I'm doing (like a player really).

I've started implementing the vertical scrolling which I was talking about in previous posts, it is a little more complicated than planned because the level currently expands from the centre vertically; whereas I need it to expand from the top-downwards. After I have this working I'll probably put a simple green/red light indication of power on the outputs/hubs to indicate What parts are powered or not.

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