Friday, 10 May 2013

Feedback

I posted the new version of the game back up on Waterfrontgames.com and managed to get a few people to play, or at least look at the game's progress. The feedback I received was much more positive than I anticipated; everyone seemed to have a better idea of what to do because of the new tutorial that has been added; One person refused to read the tutorial screen and had severe troubles when new mechanics were added. The progression was seen as quite reasonably paced too. everybody seemed to like the new look, and the added use of the rope and increase in colour intensity of plugs and sockets meant that players found it much easier to see where everything was and to adjust things accordingly. A lot of people spent considerable amounts of time playing around with the physics of the rope itself; Making shapes, swirling and generally using it as an additional toy, which I wasn't expecting.

I need to make between 1 and 6 additional levels in order to make my game bigger and more complete. Adding sounds would be nice, even if they are simple clicks and whooshes of plugs going in and out of sockets. The one main thing that I am really dissatisfied with at the moment is the GUI, and I'm still trying to find some definite answers to making it look better and working out exactly what makes Unity GUI look good without spending years coding and designing lots of individual and messy sections. My research has found some websites and forum posts about making some bitmap GUI's, but they are very vague and/or complicated. I must admit, 2D artwork is not my strong point, but I will continue to try and find an answer to my conundrum.

Another problem I seem to have is that when my game is displayed on waterfrontgames.com, the right side is cut off slightly; this doesn't happening in Unity or the exported version on my PC, so I am a bit confused about that.

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