Saturday, 27 April 2013

Pushing all of the right buttons.

 So I've been working on the Menu's for the game a bit more recently; I was going to do a interactive menu for the game (such as dragging a plug to a socket labelled "play" to begin), but I decided against it due to the time I have and the fact it would probably make players even more confused.

I currently hate the buttons and most of the HUD due to it being the default look; I need to look into changing it when I've got all of the functionality and content into the game.


After pressing play you now get taken to the level select screen; I think I might actually be getting used to the creation and placement of the HUD elements because I now have it dynamically creating all of the buttons and placing them based on how many levels there are in total; there is room for three rows of 6 buttons, but I would at least like to add one more level to even up the number before I've finished.

When you press one of the level buttons you get taken to that level. I think I found this easier because I've recently done a level select screen for one of my other games, and although the code is completely different, I think the principals I had to cover transferred. 
Once you enter a level, there is currently no way of getting back to any of the other menu's, so I will need either a pause menu of an on-screen button to allow players to do this.


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