Tuesday, 16 April 2013

Colours are magic

I've completed mapping texturing the objects now; I think i spent a lot of time on them considering you can't really see them very well in standard game view.


The White sections of the objects are coloured when they have set colours - I left them with no diffuse texture so that it was more clear. additionally, creating textures which did not confuse the player with extra bright and distracting colours was a large part of the texturing process.


Coloured parts of the objects
I'm thinking about adding additional coloured parts to the output part of the hubs, because currently the only coloured part is the plug (unlike the input which has wires and other things)


additionally I added a functional close button to the tutorial popup; at the moment you have to press close on every level and it will re-appear when there is new text on the next level; I may eventually need a global "turn off all help" option.


holding down the space bar now shows this colour wheel overlay; it should help players with finding and deciding what colours they need to use with each-other to get the colours they need to complete the level.


first thing this morning I added a time passed box, just to test and see what it looked liked and how it felt. at the moment it doesn't really fit I must admit.

I think before i get much further, I either need a screen that appears when you complete a level, or a level select screen. or both.

I haven't added any levels recently, But I think 10 or so levels are a good starting point for any game, even if they are mostly tutorials.

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