Sunday, 7 April 2013

It's not what's on the inside, It's what's on the outside that counts.

I have Been UV Mapping for a while; Before I do much more I need to get rid of all of the untextured and white areas of my models so I can decide what to do with the rest (to make it more user friendly).
here are some awesome white checkerpattern UV's. I'm not going to lie, I really dislike this part, Which is probably one of the many reasons why I stupidly left it out when I made the models.



I now only have the input to UV map now I think.
adding the new UV mapped objects might be difficult, as a lot of the objects now have a lot of information on them which isn't in the 3D file, I have to ensure it gets copied over to the new objects.

I also made some textures for one of the pieces too - I'm actually really happy with how it turned out, it's a shame you can never see it in this much detail in game.

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